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Mono is not unloading collectible assemblies #91641

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@steveharter

Placeholder for now until verified through CI.

The tests being added for #91290 that check if a collectible assembly is unloaded are not passing under Mono. I assume this should work.

Also, even if the Type-based caches that were added in the ActivatorUtilities.cs in the referenced PR are #ifdef'd out (like they are for NetFramework), the tests under Mono still fail suggesting the unload issue is general and that the usage of ConditionalWeakTable<Type, ConstructorInfoEx[]> in ActivatorUtilities.cs is not the reason the tests fail.

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  1. ghost added
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    on Sep 5, 2023
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    on Sep 5, 2023
  3. jkotas commented on Sep 6, 2023

    @jkotas
    Member

    Duplicate of #34072

  4. ghost removed
    untriagedNew issue has not been triaged by the area owner
    on Sep 6, 2023
  5. ghost locked as resolved and limited conversation to collaborators on Oct 6, 2023
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